MUIFWEGO (Muy Fuego) is a Game Design Studio and Collective from New York City that specializes in subverting and combining classic and modern game genres, to create new experiences with an emphasis on the players.




Rafi, born Rafael Emilio Alam Encarnacion, is a game designer and developer specializing in the creation of worlds. Using both traditional and experimental controllers and mechanics, Rafi creates experiences inspired by both art and life. As a designer that’s proficient in programming, 2D/3D art and animation, with a background in cinematography, special effects and music, he has a deep understanding of technical limitations and roles that all team members play within the development cycle. Rafi is a Dominican-American New York City native with design sense, a passion in games, and in the pursuit of knowledge. He strives to create aesthetically beautiful experiences with an emphasis on fun. Rafi graduated from the Design and Technology BFA program at Parsons School of Design, majoring in Game Design. His work has been exhibited in the Parsons Student Showcase.



Andrew Benson is a storyteller who uses games as his medium of choice. With a background in writing, character design, and graphic design, the goal of Benson’s work is to create engrossing worlds built through equally compelling characters. He is an avid fan of—and gains influence from—film-like, story driven games that use long-form narrative to add depth and emotion to players’ experiences. Likewise, Benson’s games offer players a chance to gain insights into his colorful casts through rewarding gameplay and storytelling. Benson believes that sometimes the simplest of narratives can be the most rewarding; you don’t need a complex story to create memorable characters or experiences. Benson has a degree in Advertising/Marketing Design and graduated from the Parsons School of Design’s Design & Technology program, majoring in Game Design.



Keiji Kimura is a game designer and visual artist graduated from Parsons the New School for Design. Rooted in drawing, painting, and sculpting, Keiji incorporates traditional design theory and practice into his current technological studies. Previously educated in biology and psychology, Keiji commands an inquisitive and curious attitude towards natural sciences that informs his work.

The ideation and creation of worlds and fantastic environments are Keiji’s primary focus. His games are usually contained within rich spaces that pique the need for exploration and a disconnection from reality. Whether his players find themselves lost on a distant planet or within a post-apocalyptic dystopia, the player can anticipate a breathtaking journey into the realms of experimental storytelling and introspection. In an industry saturated with the mundane game mechanics and uninspired art, Keiji Kimura’s games cater to a discerning audience that seek informed and challenging experiences.