Don’t Bite Me Bro! is a 1-4 Player Couch Co-op open-world zombie apocalypse game. Explore the world for resources, find and save survivors throughout the world, each which become playable characters with unique traits and abilities. Enter randomly generated dungeons as you Build, Upgrade, and Defend your home from constant waves of Zombies.
Game Design
Concept
Systems, Interface, & Sound Design
3D Art & Animation
Andrew Benson:
Character Concept Art
AI Movement Programming
Keiji Kimura:
Particle Effects
Unity3D
Maya
Photoshop
After Effects
C#
Don't Bite Me Bro! was playable at INDICADE
Don't Bite Me Bro! was playable at Playcrafting Winter Expo & Global Game Jam Kickoff @ Microsoft Times Square, and every Playcrafiting Expo of 2016. Over seventy game developers showed off their latest games one-on-one to crowds of over 700 people.
Don't Bite Me Bro! (as The Herd) was playable at the Newline showcase, hosted by Babycastles
PlayTech is an event hosted by Parsons School of Design and Mouse aimed at providing children experience with playtesting in-development projects.